#pragma once

#include "framework.h"

class ch03_drawcommands : public RenderTest
{
public:
	bool Init(const EngineDesc &desc) final;
	void BeginFrame() final;
	void EngFrame() final;
	void Destroy() final;
private:
	// Member variables
	float aspect;
	GLuint render_prog;
	GLuint vao[1];
	GLuint vbo[1];
	GLuint ebo[1];

	GLint render_model_matrix_loc;
	GLint render_projection_matrix_loc;
};